ํ”„๋กœ์ ํŠธ ์„ธํŒ…

โš™๏ธ Project Settings โ†’ Rendering - Clear coat enable second normal โœ… โš™๏ธ Project Settings โ†’ Rendering - Reflection Capture Resolution 1024 or 2048 โœ…
โš™๏ธ Project Settings โ†’ Rendering - Extend default luminance range in auto exposure settings โœ… โš™๏ธ Project Settings โ†’ Rendering - Apply Pre-exposure before writing to the scene color โœ…

Car Paint Reflection ๋น„๊ต

Low Precision Normal๋กœ ์ธํ•ด ์ฐจ๋Ÿ‰์— ๋ฐ˜์‚ฌ๋˜๋Š” ๋ฌผ์ฒด๊ฐ€ ๋ฌผ๊ฒฐ์น˜๊ณ  ๋”๊ตฐ๋‹ค๋‚˜ Artifect๊ฐ€ ์ƒ๊ฒผ์„ ๋•Œ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด ์•Œ์•„๋ด…์‹œ๋‹ค.

Project Settings โ†’ Rendering- G-Buffer Formet- High Precision Normal ๐Ÿ‘ˆ

์Šคํƒœํ‹ฑ ๋ฉ”์‰ฌ - Bulid setting - Use High Precision Tangent Basis โœ… (Data Smith๋กœ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ฐ€์ ธ์˜ฌ ๊ฒฝ์šฐ ๊ธฐ๋ณธ์œผ๋กœ ์ผœ์ ธ ์žˆ์Œ)

r. reflections.Denoiser 0

Denoiser๋Š” ๋ฐ˜์‚ฌ๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ํ•ด์คŒ.

์—ฌ๊ธฐ๊นŒ์ง€ ์„ค์ •ํ•˜๋ฉด ์ข‹์€ ํ’ˆ์งˆ์˜ Ray-Tracing ๋ฐ˜์‚ฌ๋ฅผ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค.

G-Buffer Default
G-buffer Default

G-buffer high precision normal

G-Buffer

G-Buffer^[Multi render targers์— ํ”ฝ์…€ ๋ผ์ดํŒ…์„ ๊ณ„์‚ฐํ•  ์ˆ˜ ์žˆ๋Š” ์š”์†Œ๋“ค(Depth, Normals, Color ๋“ฑ๋“ฑ)์˜ ๋ Œ๋”๋ง ํŒจ์Šค๋“ค์„ ๋…๋ฆฝ๋œ ํ…์Šค์ฒ˜ ํ˜•ํƒœ๋กœ ์ €์žฅํ•œ๋‹ค. ์™œ๋ƒํ•˜๋ฉด Artifacts์„ ์••์ถ•ํ•˜๊ธฐ ์œ„ํ•ด์„œ์ด๋‹ค.] = Multiple Render Targers