Data Smith

DCCํˆด์—์„œ ๋งŒ๋“  ๋ฐ์ดํ„ฐ๋ฅผ ๋‹ค์ด๋ ‰ํŠธ๋กœ ์–ธ๋ฆฌ์–ผ ์—”์ง„์œผ๋กœ ์ž„ํฌํŠธ ํ•ด์ฃผ๋Š” ํ”Œ๋Ÿฌ๊ทธ์ธ์ž…๋‹ˆ๋‹ค.

Data Smith Ribbon 3Dmax

โš  Sync Dcc with UE Editor / UE Runtime App / Twinmotion
โš  Export๋ฅผ ํ†ตํ•ด์„œ๋งŒ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ถ”์ถœํ•  ์ˆ˜ ์žˆ๋‹ค.

Workflow goes as follow

  1. Create project
  1. ์•กํ„ฐ ์ถ”๊ฐ€ ํƒญ- Data smith- direct Link import
  1. Select Source
  1. Import Forder & options

  1. Asset์ด ๋™๊ธฐํ™”๋˜๊ณ  ์†Œ์Šค ๋ณ€๊ฒฝ ์‹œ ์ž๋™์œผ๋กœ ๋‹ค์‹œ ๊ฐ€์ ธ์˜ค๊ธฐ (Re-import ํ™œ์„ฑํ™”๋จ)
  2. Asset์ด Direct link source์™€ ํ•จ๊ป˜ ์ตœ์‹  ์ƒํƒœ๊ฐ€ ์•„๋‹™๋‹ˆ๋‹ค.
  3. Direct link source๋กœ ๊ฐ€์ ธ์˜จ Asset์ด ์ตœ์‹  ์ƒํƒœ์ž„ (Re-import ๋น„ํ™œ์„ฑํ™”๋จ)
  4. Direct link source๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

๋‹ค์ด๋ ‰ํŠธ ๋งํฌ ์†Œ์Šค๋ฅผ ์–ธ๋ฆฌ์–ผ์—์„œ ๋ณต์›

  1. DCC๋ฅผ ๋‹ซ์Šต๋‹ˆ๋‹ค. ์—ฐ๊ฒฐ์ด ๋Š์–ด์กŒ์Šต๋‹ˆ๋‹ค.
  2. DCC๋ฅผ ์—ฝ๋‹ˆ๋‹ค. ์ž๋™์œผ๋กœ ๋‹ค์‹œ ์—ฐ๊ฒฐํ•˜๋ ค๋ฉด Direct link์— ๋Œ€ํ•ด ๋™์ผํ•œ ์žฅ๋ฉด/ํŒŒ์ผ์ด์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
  3. Data smith asset status ์ƒํƒœ ์•„์ด์ฝ˜์ด ๋™๊ธฐํ™” ์ค€๋น„ ์™„๋ฃŒ๋กœ ๋ณ€๊ฒฝ๋ฉ๋‹ˆ๋‹ค.
  4. UE ํ”„๋กœ์ ํŠธ๋ฅผ ๋‹ซ๊ฑฐ๋‚˜ ๋‹ค์‹œ ์—ด ๋•Œ, Auto re-import๊ฐ€ ๋น„ํ™œ์„ฑํ™”๋ฉ๋‹ˆ๋‹ค.
  5. DCC์—์„œ sync/auto syncํ•˜์—ฌ ์—…๋ฐ์ดํŠธํ•จ.

Tip & Tricks

1. Datasmith Scenes ์„ ์ธ์Šคํ„ด์Šค๋กœ ์‚ฌ์šฉ

  • Data smith Scene ์ธ์Šคํ„ด์Šคํ™” ๊ฐ€๋Šฅ
  • DCC์˜ ๋ชจ๋“  ๋ณ€๊ฒฝ ์‚ฌํ•ญ์€ ๊ฐ Data smith instance์— ์ „ํŒŒ๋ฉ๋‹ˆ๋‹ค.
  • Override๋Š” ์ˆ˜๋™์œผ๋กœ ์žฌ์„ค์ •ํ•  ๋•Œ๊นŒ์ง€ ์œ ์ง€๋ฉ๋‹ˆ๋‹ค.
  • ์žฌ๋ฃŒ ๋ณต์žก์„ฑ ์ œํ•œ
  • PBR ์›Œํฌํ”Œ๋กœ์šฐ Spec/Gloss
  • ๋ฉ”์‰ฌ xform ์žฌ์„ค์ •
  • Scene ๊ณ„์ธต ๊ตฌ์กฐ๋ฅผ ๊น”๋”ํ•˜๊ฒŒ ์œ ์ง€
  • VRAM์ด ๋ถ€์กฑํ•˜์ง€ ์•Š๋„๋ก Power Of Two๊ฐ€ ์•„๋‹Œ ๋งค์šฐ ๋†’์€ ๋ฐ€๋„(4k+) ํ…์Šค์ฒ˜ ์‚ฌ์šฉ์„ ์ œํ•œํ•ฉ๋‹ˆ๋‹ค.