Summary

Blender์—์„œ Unreal Engine์œผ๋กœ 3D ๋ฐ์ดํ„ฐ๋ฅผ ์ „์†กํ•˜๋Š” ๋‘ ๊ฐ€์ง€ ์ฃผ์š” ์›Œํฌํ”Œ๋กœ์šฐ๋ฅผ ๋‹ค๋ฃน๋‹ˆ๋‹ค. USD ํฌ๋งท์„ ์‚ฌ์šฉํ•œ ๊ธฐ๋ณธ ์”ฌ ์ „์†ก ๋ฐฉ๋ฒ•๊ณผ Geometry Node๋กœ ์ƒ์„ฑํ•œ ํ”„๋กœ์‹œ์ €๋Ÿด ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋ฅผ ์ „์†กํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค.

USD Workflow

USD(Universal Scene Description)๋Š” Pixar์—์„œ ๊ฐœ๋ฐœํ•œ ํฌ๋งท์œผ๋กœ, ๋ณต์žกํ•œ ์”ฌ ๊ตฌ์กฐ์™€ ๋จธํ‹ฐ๋ฆฌ์–ผ ์ •๋ณด๋ฅผ ์œ ์ง€ํ•˜๋ฉด์„œ ๋‹ค๋ฅธ Tool๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ „์†กํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Blender ์„ค์ •

โ€ผ๏ธ Materials, UV Maps, Normals ๋“ฑ์˜ ์˜ต์…˜์„ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

Unreal Engine ์„ค์ •

  1. ํ”Œ๋Ÿฌ๊ทธ์ธ ํ™œ์„ฑํ™”
    • Edit > Plugins์—์„œ โ€œUSD Importerโ€๋ฅผ ๊ฒ€์ƒ‰ํ•˜์—ฌ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • ์—๋””ํ„ฐ๋ฅผ ์žฌ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค
  2. USD Stage ์—ด๊ธฐ
    • Window โ†’ Virtual Production โ†’ USD Stage
    • Open File๋กœ USD ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ต๋‹ˆ๋‹ค
  3. ์—์…‹ ์ž„ํฌํŠธ
    • Actions > Import๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค
    • ์ฝ˜ํ…์ธ  ํด๋”๋กœ ์—์…‹์„ ์˜๊ตฌ์ ์œผ๋กœ ์ž„ํฌํŠธํ•ฉ๋‹ˆ๋‹ค

Exposure ์ผ์น˜์‹œํ‚ค๊ธฐ

Blender์™€ Unreal Engine์˜ ๋…ธ์ถœ๊ฐ’์„ ๋งž์ถฐ ์‹œ๊ฐ์  ์ผ๊ด€์„ฑ์„ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค.

โš™๏ธ Blender : Color Management โ†’ Look โ†’ High Contrast โš™๏ธ Unreal: Post Process Volume โ†’ Exposure โ†’ Metering Mode โ†’ Manual


Geometry Node๋ฅผ Unreal๋กœ ์ „์†กํ•˜๊ธฐ

Blender์˜ Geometry Node๋กœ ์ƒ์„ฑํ•œ Procedural Geometry๋ฅผ Unreal Engine์—์„œ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค. ๋‘ ๊ฐ€์ง€ ์ ‘๊ทผ ๋ฐฉ์‹์ด ์žˆ์Šต๋‹ˆ๋‹ค.

๋ฐฉ๋ฒ• 1: Alembic + MDD ์›Œํฌํ”Œ๋กœ์šฐ

Shape Key๋กœ ๋ณ€ํ™˜ํ•˜์—ฌ Skeletal Mesh ์• ๋‹ˆ๋ฉ”์ด์…˜์œผ๋กœ ์ž„ํฌํŠธํ•˜๋Š” ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค.

  1. Alembic Export
    • Geometry Node์˜ Realize Instances ๋…ธ๋“œ๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌ ์ธ์Šคํ„ด์Šค๋ฅผ ์‹ค์ œ ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค
    • Use Instancing์„ ๋น„ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • Selected Objects๋ฅผ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
  2. Alembic Reimport
    • Modifier ํƒญ์—์„œ Mesh Sequence Cache Modifier์˜ Vertex Interpolation์„ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • ๋ถ€๋“œ๋Ÿฌ์šด ๋ฒ„ํ…์Šค ๋ณด๊ฐ„์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค
  3. MDD Export ์ค€๋น„
    • Blender์— MDD Format ํ”Œ๋Ÿฌ๊ทธ์ธ์„ ์„ค์น˜ํ•ฉ๋‹ˆ๋‹ค
    • Edit > Preferences > Add-ons์—์„œ โ€œNewTek MDD formatโ€์„ ๊ฒ€์ƒ‰ํ•˜์—ฌ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
  4. MDD Export
    • File > Export > MDD (.mdd)
    • Frame Range๋ฅผ ์ฒดํฌํ•˜์—ฌ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฒ”์œ„๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค
  5. MDD Reimport
    • MDD ํŒŒ์ผ์„ ๋‹ค์‹œ ์ž„ํฌํŠธํ•˜์—ฌ Point Cache ๋ฐ์ดํ„ฐ๋ฅผ Shape Key๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค
    • Shape Key Editor์—์„œ ์ฒซ ํ”„๋ ˆ์ž„๊ณผ ๋งˆ์ง€๋ง‰ ํ”„๋ ˆ์ž„์˜ ๋ถˆํ•„์š”ํ•œ ํ‚ค๋ฅผ ์‚ญ์ œํ•ฉ๋‹ˆ๋‹ค
    • Dope Sheet๋ฅผ Action Editor ๋ชจ๋“œ๋กœ ์ „ํ™˜ํ•ฉ๋‹ˆ๋‹ค
    • ์ƒˆ Action์„ ์ƒ์„ฑํ•˜๊ณ  Location ํ‚คํ”„๋ ˆ์ž„์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค
    • Push Down ๋ฒ„ํŠผ์œผ๋กœ NLA(Non-Linear Animation) ํŠธ๋ž™์œผ๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค
  6. FBX Export
    • Selected Objects๋ฅผ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • Smoothing์„ Face๋กœ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค
    • Bake Animation์„ ํ™œ์„ฑํ™”ํ•˜๋˜, All Actions๋Š” ๋น„ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
      • ํ˜„์žฌ Action๋งŒ ์ต์ŠคํฌํŠธํ•ฉ๋‹ˆ๋‹ค
  7. Unreal Engine Import
    • Skeletal Mesh๋ฅผ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • Import Morph Targets๋ฅผ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค
    • Import Animation์„ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค

์ œํ•œ์‚ฌํ•ญ

Animation Curve๊ฐ€ ์™„์ „ํžˆ ์ „๋‹ฌ๋˜์ง€ ์•Š์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค ๋ณต์žกํ•œ Geometry Node ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ํ”„๋ ˆ์ž„ ์ˆ˜๊ฐ€ ๋งŽ์•„์ ธ ์šฉ๋Ÿ‰์ด ์ปค์งˆ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค

๋ฐฉ๋ฒ• 2: AlterMesh ํ”Œ๋Ÿฌ๊ทธ์ธ

AlterMesh๋Š” Geometry Node๋ฅผ Unreal Engine์—์„œ ์ง์ ‘ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ํ”Œ๋Ÿฌ๊ทธ์ธ์ž…๋‹ˆ๋‹ค.

  • ์‹ค์‹œ๊ฐ„์œผ๋กœ Geometry Node ๋กœ์ง์„ Unreal์—์„œ ์‹คํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ๋กœ ๋…ธ์ถœํ•˜์—ฌ ๋™์ ์œผ๋กœ ์ œ์–ดํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • ๋ฒ ์ดํ‚น ์—†์ด Procedural Workflow๋ฅผ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ์–ด ๋ฉ”๋ชจ๋ฆฌ ํšจ์œจ์ ์ž…๋‹ˆ๋‹ค.

์ฐธ๊ณ ์ž๋ฃŒ